Locations
β οΈ Needs full development β named towns, routes, and facilities TBD
Key Areas
The Harbor Town
Entry point. New, clean, functional but unfinished. The baseline the rest of the game departs from. Helix Corp has a visible presence. Fennelβs base of operations. Home of the Silph Brothers.
Corridor A
Human-built, metallic, functional. First step away from the clean surface world. Silph Co.'s official name for what Rocket originally called Shaft Zero.
The Industrial Interior
Rocket-era tunnels and infrastructure, partially reactivated by Silph Co. First real Glitch Effect moments. Site of Clearance 2.
The Ancient Ruins
Predating everything. PokΓ©mon have lived here far longer than any human presence. The reason the island was ever found worth investigating. Site of Clearance 3.
The Deep Zone
Most unstable part of the island. Glitch Effect constant. First serious Porygon-3 encounter. Site of Clearance 4 β and the Blackout.
To Be Added
- Named towns and routes
- Specific Rocket-era vs Silph Co.-era lab facilities
- Scale and appearance of the ancient ruins