πŸ“– story

Endings

For the full choice system, beat-by-beat breakdown, and lockout logic see Narrative Script.


How the Endings Work

Shaped by 5 story beat choices across the game. Each choice tracks toward Containment or Evolution. One ending is silently locked out before the final decision β€” the player only ever sees two options at the climax.

What do we do with a form of life we created but don’t fully understand?


The Three Endings

πŸ”’ Containment

Unlocked by: 3+ Containment points, or rejecting Giovanni in Beat 5

Porygon-3 is stabilised but constrained. The island becomes a controlled scientific frontier β€” research continues under strict oversight. The experiment doesn’t end, but it doesn’t run free.


🌱 Evolution

Unlocked by: 3+ Evolution points, and not engaging with Giovanni in Beat 5

Porygon-3 is allowed to continue developing. What it becomes is uncertain but extraordinary. Colress stays on the island to observe. The most dangerous ending and the most hopeful.

Locked out by: Engaging with Giovanni’s argument in Beat 5, regardless of prior score.


πŸ’₯ Destruction

Unlocked by: Engaging with or seeming to agree with Giovanni in Beat 5

The experiment ends. The island is sealed or abandoned. Porygon-3 is gone.

Locked out by: 3+ Evolution points across Beats 1–4.


Lockout Summary

Score Locked Out Final Choice
Containment 3+ Evolution Containment or Destruction
Evolution 3+ Destruction Containment or Evolution
Beat 5 β€” engage Giovanni Evolution Always