⚙️ mechanics

Island Rules

What’s Different About Playing Here

No Pokémon from Home

Players arrive without their existing team. The island’s energy makes importing Pokémon inadvisable, and the expedition has agreed not to disrupt the local ecosystem. Everything is caught fresh on the island using standard Gen 3 / FRLG mechanics.

This makes the island feel genuinely isolated, creates attachment to island-native Pokémon specifically, and puts every player on equal footing.

Standard Catching Mechanics

This is a Gen 3 fan game built on FireRed/LeafGreen — standard FRLG catching applies. The freshness comes from what you’re catching and where, not from a reinvented system.

Clearance Zones

Access to the island’s interior is gated by Clearance Levels issued by Helix Corp. Four zones, four challenges.

Energy Instability

Certain areas have stronger Glitch Effect presence. Technology is unreliable in the deep zones. Navigation can become disorienting.


⚠️ Further mechanics TBD — PokéCenter behaviour post-Blackout, battle effects of Glitch zones, etc. See Open Questions.